Ever since I can remember, videogames have been a part of who I am.
I love getting to explore and learn about new and exciting worlds.
I also love getting challenged and testing my strategic thinking.
Because of this, my favourite genres are exploration and strategy.
My favourite games of all time include Subnautica, Hollow Knight, Kirby Super Star Ultra, Undertale, Control, Bloons TD, Battlerite and League of Legends among many, many others.
My greatest dream is to be able to give back to world by creating games that inspire and bring joy to others, as these games have done for me.
And many more! I have experience in a wide variety of programming languages and tools, including Unity, Unreal Engine, Godot and Phaser.
I have worked with teams that range from 1 to 15 people of different disciplines. Through this, I have developed the ability to communicate and work effectively with others.
I am not afraid to ask questions and I am always looking for ways to improve. I love receiving feedback and I am always looking for ways to grow as a developer.
I've had the amazing privilege of being able to travel a lot, which has allowed me to gain fluency in Spanish, English and Catalan. I'm also currently learning Japanese.
This is my newest project right now. It's a short test project for Unity's multiplayer system. It's a tank battle arena where players run around a procedurally generated map grabbing ammo to fight each other with.
This is an arcade roguelike based on the classic game Gauntlet, with new mechanics and a new 3D art style. Every asset in the game was made by me, it took me about two weeks to complete and it's fully playable.
This is a prototype for a browser-based multiplayer game. It's a 2D battle royale where you play as a marble and try to knock other players into holes. It's main purpose was to learn about networking and multiplayer game development, Although using no engine made it a bit more challenging, as I had to implement everything from scratch, including physics and collision detection.
This is a proof of concept for a procedural cave system generation algorithm based on Marching Cubes. I also had to learn about chunk loading and unloading, and procedural mesh generation. I am personally very proud of this one.
Short parkour game made in Unity. The main focus of this project was to learn about optimization techniques, such as occlusion culling and level of detail. I also got to experiment with physics-based movement and camera systems. All assets are from the Unity Asset Store, and all code is done by me.
A game made in 48 hours for UJI Game Jam 2024. It's a 3D hack and slash where you play as a man trying to defend himself from his own hallucinations. I mainly worked on the character movement and UI. I think the movement came out great, although the biggest challenge was coordinating with a team of 15 people under stress. I have since stepped away from this project, although some of the team is still developing it further.
Game developed for the town hall of Teresa, a small town in the province of Castellón, Spain.
It's a 2D graphic adventure where you play as a volunteer trying to restore the forest of Teresa after a fire in 2022 destroyed it.
I was in charge of all the coding and implementation of the game, as well as the gameplay design of the minigames.
(Note: The game is in Spanish and "negro" is just the spanish word for black, it is not intended as a slur.)
Game Jam submission for UJI Spooky Game Jam 2023. The game is a clicker in which the player must conquer the world by usign demonic vegetables to sow chaos on the planet. We developed it as a team of 13 in 40 hours. I was one of the 4 people in charge of programming. I mainly worked on some parts of the UI, player interaction, plant growth and city domination. I also designed the economy and progression of the game.
Browser game made in Phaser as a project for University, I can be played by pressing the "Play" button below. I was in charge of all the programming in the game, excluding sound and music.